

- #RETROARCH PPSSPP SHADERS 1080P#
- #RETROARCH PPSSPP SHADERS ZIP FILE#
- #RETROARCH PPSSPP SHADERS FULL#
no unbearable aliasing effects) at 1360x768, so it's quite good for potato laptops:
#RETROARCH PPSSPP SHADERS 1080P#
Does *not* require a 1080p display! This shader produces decent results (i.e. This shader just fixes that one issue, and adds a 'PSP Color' variant. NB: There is already a version of this in LunaMoo's superb shader collection, but it has a hard-coded 'scanline size' parameter which doesn't match the pitch of the PSP screen. This is a port of the LCD3x shader from RetroArch.
#RETROARCH PPSSPP SHADERS FULL#
I've included a 'mobile' version (for Android, as I have with all the shaders), but you'll struggle to run it at full speed unless you have a beastly device. This is quite a 'heavy' shader, intended for Desktop use. This is a port of the 'dot' shader from RetroArch, which produces an LCD effect with a sort of cosy glow to it: Runs at full speed on mid-range Android devices REQUIRES a display resolution of at least 1080p REQUIRES a rendering resolution of 1xPSP The native PSP resolution is actually too high for this to work entirely as it should (unless you have a 4k+ display), but it still produces quite a nice clean, crisp result: This is a port of the 'bead' shader from RetroArch, which turns each pixel into a round bead. It contains my existing 'PSP Color' and 'zfast LCD' variants, plus the following new additions: Ppsspp_shader_bundle.zip (Size: 42.23 KB / Downloads: 2721) You can get a copy of the final bundle here: I've updated my shader collection with a few more ports and such - this is probably the last of them now, so I'll stop spamming this thread. Ppsspp_zfast_lcd+psp_color.zip (Size: 16.62 KB / Downloads: 1427)

I guess the effects are fairly subtle, but I think it's worth playing around with. With colour correction applied, you can see that they are supposed to be a mixture of purple and blue. Without colour correction, the background highlights are all purple. Note how the colour correction makes the greens more natural, and removes the lurid purpleness of the background. Here are a couple of random examples of the shaders in action: As before, there are standard and 'mobile' versions (please see the previous post for more details).
#RETROARCH PPSSPP SHADERS ZIP FILE#
The attached zip file is a bundle containing all my shaders so far: the 'psp-color' shader, my zfast_lcd port and hybrid shaders that combine the two effects. Basically, this fixes the oversaturated colours you sometimes get as a result of developers 'overcompensating' for the limited colour gamut of the original PSP models (it's not as significant an issue for the PSP as it is for the GBA or NDS, but it still makes games look a little garish by default). This applies colour correction to replicate the LCD dynamics of the PSP 1000 and PSP 2000 displays. Just for fun, I've also ported the 'psp-color' shader from RetroArch.
